using UnityEngine;
using System.Collections;

public class Resize
{
	public static Vector2 ss;
	public static float multx , multy;
	
	
	public Resize (float sx , float sy) 
	{
		ss.x = sx;
		ss.y = sy;
	}
	
	public float ResizerX()
	{
		multx = ss.x / 960;
		Debug.Log (multx);
		return multx;
	}
	
	public float ResizerY()
	{
		multy = ss.y / 720;
		Debug.Log (multy);
		return multy;
	}


}
